Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

41lB8EujcuL. BO2,204,203,200 PIsitb sticker arrow click,TopRight,35, 76 AA300 SH20 OU01  Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

 

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